Step 1: Open the Sound Scouts App and click on ‘New Session’
Step 2: Click on ‘Use a code’ to bring up code entry screen
Step 3: Enter code into ‘Special Code’ field and click Submit
From version 6.1.2 onwards, Sound Scouts has a feature which allows you to skip the adult calibration if you do multiple sessions in a row without closing the app.
This feature will automatically activate on the second playthrough of the game (provided the App remains open). It will simply ask you if you wish to reuse the previous adult data. This screen/option appears after the adult headphone check within the setup stage for a new test.
Keeping in mind that the environment noise (ie any background noise) should be the same.
From the main menu, tap on Settings & Info
In the Settings submenu, tap on Proxy in the middle:
- This will open up the Proxy Settings screen. Now Input the information provided by the school or IT department. Please note that the server address must be the full URL (with “http(s)” if applicable)
You can press “Test” to verify that the settings work. Pressing “Apply” will save the settings on the device.
The proxy settings are saved on the device after pressing apply. This means that, if the device is then used on a different network, the connection will fail.
To undo the changes, you must go to the Proxy settings screen and erase the details from the fields.
There are five simple steps required to setup and play Sound Scouts. It is important that an adult fills out the necessary information and oversees testing.
Step 1. Prepare the child for the test by ensuring they have eaten and been to the bathroom. Ensure the room where the game will be played is quiet and free from distractions.
Step 2. Plug a set of headphones into your iPad or Android tablet. Choose the best quality pair of headphones available. (Do not use surround sound headphones).
Step 3. Complete the ‘Your Profile’ and ‘Child’s Information’ sections. It is important to correctly enter the month and year of the child’s birth, as age is important in the calculation of the final result. An email address is requested so the test results can be automatically sent to a parent or caregiver. When necessary the email address is also used to provide follow up information about the results. The results will also be provided on the device at the end of the test.
Once set-up has been finished an adult is required to complete a short activity to assist with testing. When done, invite your the child to sit at the iPad or Android tablet with headphones at the ready.
Explain to your the child that they are going to play a listening game where they will need to follow the instructions and tap or drag the items on the screen as instructed. Encourage them to listen carefully and to only interact when they hear the sounds.
Step 4. With the child now wearing the headphones, the adult should observe game-play to ensure the child is playing the game correctly. Prompts to listen carefully may be necessary. (Adults can play the free Trial version of the game to better understand the experience).
The child plays the game which takes approx. 15-18 minutes. On completion an Internet connection is required to process the results and send the Report. If an internet connection is not available the test results will be stored on the device and can be processed when a connection becomes available (go to Past Sessions to access test sessions that have not been processed).
Step 5. Parents should review the report sent to them via email. If testing indicates a middle ear problem, parents should seek advice from their doctor. Some conditions, such as ear infections, can be treated by a GP. If test results indicate an inner ear problem parents may wish to see Australian Hearing or an audiologist for expert help and advice. If indication of an Auditory Processing Disorder is received parents should seek further advice from an audiologist, Australian Hearing or a speech pathologist.
IMPORTANT NOTE: If you would like to test more than one child, it is important that the second child does not watch the testing process. Familiarity with the game may alter the results.